Wednesday, September 26, 2007

Meeting Friday morning

Hi all,

I'd like to have a meeting this Friday morning to look at progress so far and to start detailing the levels. I'll also give out the pw's for the buildbots and we can discuss a way to schedule them.

Lets meet in the IST Atrium (3'rd floor) at 9:30. I'll buy coffee and donuts for any sleepy or hungry people.

A few things we should discuss:

- specific level designs leading to placement of info objects - my thought is that this should follow a process where a level is first explored (so you understand the layout) then after reading the UT info on that level (and perhaps some of the Canto translations and commentary on that level) develop a plan for which objects (pictures and 3D objects) would be placed there and what info they would link to

- starting on the accompanying Plone site -- I'd like to give this to one of the team members so we can start designing the info to be placed there and start putting it together in conjunction with the info objects in the towers

- I've been playing more with video development in SL. I downloaded the paid version of FRAPS and think it has some promise. There is a free version which limits you to 30-second clips - doable if you have a stopwatch - then you string the bits together.

- training seminars - do we need any and what topics? We can put these together for this semester (I'll find teachers) and we would have them for the team and other students as room permits.

- lastly: an update on progress on the previous assigmnents.

cheers - gerry

ps - let me know if you are unable to be there - I'll post meeting notes here

Monday, September 24, 2007

Progress Report

Everyone in the group should be able to modify all the prims in all three towers now. I still have to go through and change the rights to the scripts i should have that done in a few days.

ben - there is a book in the lobby of inferno, i modified the rights and you should be able to copy it, if for some reason that doesnt work i can just send you the book, let me know

Friday, September 21, 2007

Pedestal object


I've got a pedestal made - i have to rebuild it in the BuildBot. I haven't made a book for it since there is one already made. Todd is there a way you can get me that book? Thanks.

Thursday, September 20, 2007

Levels of Inferno

I went through and started to make a list of things to populate the levels of the Inferno. I figure I can use this as a guide and then expand on it as I start to work on the individual levels.

I wanted to put the list behind a cut, but I can't find a way to do it. Sorry!

  • Overall
    • cracked walls/fallen bridges
  • Vestibule (Opportunists)
    • banner
    • maggot floor
    • hornets that follow avatar
    • angels
    • Charon (boatman)
  • Circle 1 -- Limbo (Virtuous Pagans)
    • see giant funnel
    • poets and philosophers (Aristotle, Socrates, Plato, Homer...)
    • Harrowing of Hell
    • castle (surrounded in darkness)
  • Circle 2 (Lustful)
    • Ledge --> Minos (coiled tail) --> souls
    • Wirlwind of crows
    • Cleopatra, Helen, Achilles, Paris, Tristan...
    • Francesca & Paolo
  • Circle 3 (Gluttonous)
    • garbage/slush
    • freezing rain/dirty snow/huge hail stones
    • Ceberus (3-headed dog, huge, red eyes, glutton)
    • Ciacco
  • Circle 4 (Hoarders & Wasters)
    • boulders
    • hoarders vs. wasters
    • Plutus (god of wealth)
    • Dame Fortune
  • Circle 5 (Wrathful)
    • River Styx (dirty marsh)
    • souls of wrathful trapped in slime; sullen trapped under surface
    • Tower (flame signal)
    • Phlegyas (boatman from Tower to Dis)
    • Filippo Argenti
  • Circle 6 -- Dis (Heretics)
    • city (opposite of New Jerusalem)
    • rebellious angels
    • Infernal Furies (fly from open gate)
    • Medusa
    • holy messenger (angel) -- opens gate
    • heretics in blazing hot, iron tombs; lids scattered on ground
    • Uberti & Cavalcani (same tomb)
    • broken cliff to level 7 (pope lid)
  • Circle 7 (Violent)
    • bloody River Phlegethon (violence against neighbors)
      • smother under river
      • centaurs stab with spears
      • Minotar
      • Nessus carries them across the river
    • Wood of Suicides (violence against self)
      • turned into thorny trees
      • leaves eaten by Harpies (bleed -- can only talk then; wounds heal)
    • Burning Sand (violence against God, art, and nature)
      • Blasphemers = laying under rain of fire
      • Sodomites = run in circles
      • Usurers = crouched on ground
    • Geryon takes them to Circle 8
  • Circle 8 (Fraudulent)
    • arena w/ 10 rows of Malebolgia (ditches); bridges; black stone; well in center
    • Bolgia:
      • Panderers & Seducers
        • driven by demons with whips
      • Flatterers
        • river of excrement
      • Simoniacs
        • placed upside down in a hole
        • feet set on fire
      • Fortune Tellers
        • walk backwards with heads turned around on their bodies
        • eyes are full of tears (can't see)
      • Grafters
        • poked by demons when they try to get out of water
        • chased by demons -- all bridges to B6 are broken; have to climb into B6
      • Hypocrites
        • wear heavy robes and walk in circles
        • Ciaphas -- crucified on floor
      • Thieves
        • restricted by snakes; attacked by flying reptiles
        • bursts into flames when bitten
      • Evil Counselors (Deceivers)
        • covered in fire (hidden)
      • Sowers of Discord
        • cut by demon with sword
        • walk around and heal again
      • Falsifiers
        • combined torments
    • giants
      • Nimrod, Ephialtes & Briareus, Tityos & Typhon, Antaeus (lowers them to B9)
  • Circle 9 -- Cocytus(Treacherous)
    • cold/ice
    • Caina (treacherous to kin)
      • stuck in ice up to necks; can bend necks
    • Antenora (treacherous to country)
      • stuck in ice up to necks; can't bend necks
    • Ptolomea (treacherous to guests)
      • stuck in ice up to half of face; tears freeze
    • Judecca (treacherous to masters)
      • completely stuck in ice
    • Satan -- stuck in center ice
      • 3 faces
      • 6 bat wings
      • 6 eyes
      • 3 chins
      • chews Brutus, Cassius, and Judas
  • Way out
    • climb down(/up) Satan (gap in ice)

good news - OK to use Longfellow translation

Hi all,

Good news - I heard back from Dartmouth and have their OK to use them as a source for the Longfellow translation of the Cantos!

The note follows:

"Dear Prof. Santoro, the fact is the Longfellow trans. is (or should be) out of copyright. It was first pub'd. nearly 150 years ago. Our 'pages' do not claim that his work is protected by copyright, only ours in making his text available. And you have done the right thing, which makes it all the more pleasing to say that, if you choose to employ this electronic version as your text, all you need do to have our permission is acknowledge the DDP as your source. Best of luck with your project, Robert Hollander, Director, DDP"

Tuesday, September 18, 2007

Progess report

Over the past week i have been modifying the access rights to all the prims in purgatorio and paradiso so it can be modified by the group. There are a couple thousand prims and you can only modify a few at a time so its has been pretty time consuming. I have also begun to catalog all the scripts i have into .txt file that i will place on the Neo-Dante site in Angel.

Sunday, September 16, 2007

Progress Thus Far

Being new to Second Life, I spent a lot of time watching online video tutorials regarding building, scripting, and in game tips and tricks. I then spent a good amount of time within SL honing my newly acquired skills in the istania sandbox.

This upcoming week I am going to continue to practice my building ability, read up more on scripting, and read through some information online pertaining to Purgatorio so that I have some ideas for when we meet on Friday the 21st.

Friday, September 14, 2007

Progress

I spent a lot of time today going over the basics and doing some building tutorials, so I think I have a pretty good handle on that. I still want to look into scripting a little more and look at the University of Texas site.

My sister does a lot in Second Life, and when I was talking to her about the project, she said she had heard of something similar. Apparently another group was working on the same thing (here's an article about it from the middle of July), but she said that there was nothing there when she went to visit. Maybe they abandoned the project?

Friday - Sep 14

Hi Team,
This posting will list the current team assignments as I remember them. Please contact me if this does not agree with what you think you are doing. Also please be sure to post as progress ismade, assignments are completed, and any problems arise, and if you find any good resources, articles, etc. related to SL or ND.

We will shoot for a F2F meeting next Friday (21'st) - likely in the morning, since that fits everyones schedule. As we progress we will form subteams - and may then have separate meetings or even in-world meetings.

Todd:

- finish fine touches on infrastructure for Inferno and purgatorio
- ensure that all objects/scripts are editable by group (can use buildbots to test that)
- begin copying scripts text to a TXT file so we can build a script library
- research audio delivery/production in SL, jhow to create, upload and use - also
determine if sound can be limited to a particular distance from the object
- start development of certain Plone pages (you will need to get the
access info from me)

Dan:

- finish fine touches on infrastructure for Paradiso
- ensure that all objects/scripts are editable by group (can use buildbots to test that)
- begin copying scripts text to a TXT file so we can build a script library
- develop objects for Gift Shop and related Plone pages (see me about this as
I will have to get you authorization for the Plone site)

Ben:

- develop book object for linking to specific cantos (object will either
launch web window, deliver in notecard, or something similar - we will
decide spacifics later)
- research animation in SL - can animations be put in a 'frame' and viewed as
if on a screen or through a window? Can an object be animated?


Danielle:

- work through 3D tutorials in ISTania sandbox
- look through SL documentation and read over simple guide
to scripting (just get gist, don't try to memorize)
- continue exploring SL, gain familiarity with client commands
- read through UT Austin info (http://danteworlds.laits.utexas.edu/)
- eventually you will be working on the levels of Inferno - so focus here

Brian:

- work through 3D tutorials in ISTania sandbox
- look through SL documentation and read over simple guide
to scripting (just get gist, don't try to memorize)
- continue exploring SL, gain familiarity with client commands
- read through UT Austin info (http://danteworlds.laits.utexas.edu/)
- eventually you will be working on the levels of Purgatorio - so focus here

Pat:

- work through 3D tutorials in ISTania sandbox
- look through SL documentation and read over simple guide
to scripting (just get gist, don't try to memorize)
- continue exploring SL, gain familiarity with client commands
- read through UT Austin info (http://danteworlds.laits.utexas.edu/)
- eventually you will be working on the levels of Paradiso - so focus here

Me:

- in addition to basic oversight, I am working on the NEH Grant Proposal
to try to get $$$ for a very in-depth development of Inferno on a separate
island. Neo-Dante is an important part of that proposal as a 'proof-of-concept'

Some things we need to do:

- start development of a script library for sharing
- start development of a 'common object' library for sharing

- start populating the 3 towers with objects
- start with plan for each level that lists which objects,
what info to provide, how to provide -- before they
are created

- a bit of landscaping outside the towers

- by mid-semester a progress video

Please let me know of any problems, issues, successes, etc. I plan on
checking the Blog daily. Also please let me know when you've finished
your tasks so I can give you more. (:-)

cheers - gerry (Tarkus Octagon)

Thursday, September 13, 2007

SL Resources

I have been reading up on some basic scripting/building techniques and found the following places helpful:

Bob Sutor's blog about Second Life
http://www.sutor.com/newsite/blog-open/?p=1357





I'll update this as I find more useful places.

Ben

Wednesday, September 12, 2007

Assignments and meeting this week

Hi all,

This just a short note to say that there will not be a physical meeting this week.

Instead - I will make a posting here Friday morning (posted by noon) that will
summarize the current assignments for everyone as I understand them. (Gives
you a change to correct anything, update anything, etc.)

Given the number of folks on the team (and perhaps one or two more
to add) -- I feel this will be the easiuest way to keep everything
from driving me crazy. (:-)

So - please post here any of the following:

- progress you have made (esp. folks doing an IS)
- when you use (and release) the buildbots
- any problems you may have enocuntered or probs you
see with ND, the infrastructure, SL, etc.
- links to any news or good articles oyu may have found related to SL
- meeting requests

I will have another posting Friday by noon.

cheers - gerry

Monday, September 10, 2007

Team set for Fall 07

Hi all,

Over the summer, Todd and Dan got most of the infrastructure set up on Neo-Dante. We are also starting work on a possible NEH grant proposal - using the current ND site as a 'proof of concept.'

Info about the project - including a video and a SURL is online at:

http://www.personal.psu.edu/gms/neo-dante

The Fall team, (so far) is:

Todd Behrens - Ezio Rosca
Dan LaBrecque - PSUDan
Ben Hammel - Doodle Fadoodle
Danielle Booth - Ellie Ren
Brian Bunting - Hankfu Kungfu
Pat Mitchel - Achli Dryke
Gerry Santoro - Tarkus Octagon

and of course our build-bots:

buildbot1 flow and buildbot2 flow

We may shoot for a team meeting this Friday after the Faculty meeting.

- gerry