hey guys
Hope you all had a good break. I finished rebuilding the inferno infrastructure and it is ready to be fill with objects. The dark woods still need some touch ups, but i should have that done at the end of the week. I am also working on purgatory right now and it should be done shortly.
-Todd
Tuesday, January 8, 2008
Wednesday, December 5, 2007
Menu Script
Here's my script for a menu where you can choose to receive a notecard or goto a webpage. Make sure when you put it in an object you place the notecard you want to dispense inside the object also. Thanks for the help ben
// when touched, present two menu choices to give notecard and load URL
// when touched, present two menu choices to give notecard and load URL
integer CHANNEL = 42; // dialog channel
list MENU_MAIN = ["Website", "Notecard"]; // the main menu
key id;
default {
state_entry() {
llListen(CHANNEL, "", NULL_KEY, ""); // listen for dialog answers (from multiple users)
}
touch_start(integer total_number)
{
id = llDetectedKey(0);
llDialog(id, "What do you want to do?", MENU_MAIN, CHANNEL); // present dialog on click
}
listen(integer channel, string name, key id, string message)
{
if (message == "Website")
llLoadURL(id, "", "http://si.ist.psu.edu/neodante"); //load webpage
else if (message == "Notecard")
llGiveInventory(id, "Info"); //give notecard
}
}
Tuesday, December 4, 2007
Friday, November 30, 2007
Fog Script
Dan - here is the fog script. Its a simple particle script, you can modify the color, if it bounces off the z-plane, effected by wind or have it follow different objects or avatars
// Particle Script
integer glow = TRUE; // Make the particles glow
integer bounce = TRUE; // Make particles bounce on Z plan of object
integer interpColor = TRUE; // Go from start to end color
integer interpSize = TRUE; // Go from start to end size
integer wind = FALSE; // Particles effected by wind
integer followSource = TRUE; // Particles follow the source
integer followVel = TRUE; // Particles turn to velocity direction
// Choose pattern:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
// Select a target for particles to go towards
// "" for nothing, "owner" for creator, "self" for host object
key target = "self";
// Particle paramaters
float age = 8; // Life of each particle
float maxSpeed = 1; // Max speed each particle is spit out at
float minSpeed = 1; // Min speed each particle is spit out at
string texture; // Texture used for particles, default used if blank
float startAlpha = 0.2; // Start alpha (transparency) value
float endAlpha = 0.3; // End alpha (transparency) value
vector startColor = <7,25,34.45>; // Start color of particles
vector endColor = <1,252,34.4>; // End color of particles (if interpColor == TRUE)
vector startSize = <1.0,1.0,1.0>; // Start size of particles
vector endSize = <1.0,1.0,1.0>; // End size of particles (if interpSize == TRUE)
vector push = <0,0,-1>; // Force pushed on particles
// System paramaters
float rate = .1; // How fast (rate) to emit particles
float radius = .9; // Radius to emit particles for BURST pattern
integer count = 500; // How many particles to emit per BURST
float outerAngle = 2.0; // Outer angle for all ANGLE patterns
float innerAngle = 2.0; // Inner angle for all ANGLE patterns
vector omega = <1,2,3>; // Rotation of ANGLE patterns around the source
float life = 0; // Life in seconds for the system to make particles
// Script variables
integer flags;
updateParticles()
{
if (target == "owner") target = llGetOwner();
if (target == "self") target = llGetKey();
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);
}
default
{
state_entry()
{
updateParticles();
}
}
// Particle Script
integer glow = TRUE; // Make the particles glow
integer bounce = TRUE; // Make particles bounce on Z plan of object
integer interpColor = TRUE; // Go from start to end color
integer interpSize = TRUE; // Go from start to end size
integer wind = FALSE; // Particles effected by wind
integer followSource = TRUE; // Particles follow the source
integer followVel = TRUE; // Particles turn to velocity direction
// Choose pattern:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
// Select a target for particles to go towards
// "" for nothing, "owner" for creator, "self" for host object
key target = "self";
// Particle paramaters
float age = 8; // Life of each particle
float maxSpeed = 1; // Max speed each particle is spit out at
float minSpeed = 1; // Min speed each particle is spit out at
string texture; // Texture used for particles, default used if blank
float startAlpha = 0.2; // Start alpha (transparency) value
float endAlpha = 0.3; // End alpha (transparency) value
vector startColor = <7,25,34.45>; // Start color of particles
vector endColor = <1,252,34.4>; // End color of particles
vector startSize = <1.0,1.0,1.0>; // Start size of particles
vector endSize = <1.0,1.0,1.0>; // End size of particles (if interpSize == TRUE)
vector push = <0,0,-1>; // Force pushed on particles
// System paramaters
float rate = .1; // How fast (rate) to emit particles
float radius = .9; // Radius to emit particles for BURST pattern
integer count = 500; // How many particles to emit per BURST
float outerAngle = 2.0; // Outer angle for all ANGLE patterns
float innerAngle = 2.0; // Inner angle for all ANGLE patterns
vector omega = <1,2,3>; // Rotation of ANGLE patterns around the source
float life = 0; // Life in seconds for the system to make particles
// Script variables
integer flags;
updateParticles()
{
if (target == "owner") target = llGetOwner();
if (target == "self") target = llGetKey();
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);
}
default
{
state_entry()
{
updateParticles();
}
}
Interesting script problem
Hi all,
Ben and I are trying to figure out a script problem that
could be indicitive of a deeper problem.
If you go to the reception room for Inferno, you will
see a picture of Sandro Boticelli. If you touch
the picture a loadURL message comes up and if you
select OK you get a web page with info on Botticelli.
So far so good. Here is the simple script:
Now - I copied my Botticelli picture, and put a copy in
the reception room of Purgatorio.
But now the script does not work! Same exact script!
I then create a new object - paste the script there -
it compiles successfully -- same problem (no message, no
web browser window, no nothing!)
So, again on the new object, I whittle down the
script to the following simplest possible script:
Still no work!
Thoughts? Both Ben and I worked on this but could not
find any solution.
- gerry
Ben and I are trying to figure out a script problem that
could be indicitive of a deeper problem.
If you go to the reception room for Inferno, you will
see a picture of Sandro Boticelli. If you touch
the picture a loadURL message comes up and if you
select OK you get a web page with info on Botticelli.
So far so good. Here is the simple script:
string SiteName = " " ;
//Change this to meet your needs.
string SiteURL = "http://si.ist.psu.edu/neodante/afterlife/inferno/sandro-botticelli-1444-1510/";
//Change this to meet your needs.
default
{
state_entry()
{
llSetText(SiteName,<0,1,1>,2);
}
touch_start(integer total_number)
{
llLoadURL(llDetectedKey(0), SiteName, SiteURL);
}
}
Now - I copied my Botticelli picture, and put a copy in
the reception room of Purgatorio.
But now the script does not work! Same exact script!
I then create a new object - paste the script there -
it compiles successfully -- same problem (no message, no
web browser window, no nothing!)
So, again on the new object, I whittle down the
script to the following simplest possible script:
default
{
state_entry()
{
llSay(0, "Hello, Avatar!");
}
touch_start(integer total_number)
{
llLoadURL(llDetectedKey(0), "fred", "http://www.psu.edu");
}
}
Still no work!
Thoughts? Both Ben and I worked on this but could not
find any solution.
- gerry
Thursday, November 29, 2007
floating text script
string SiteName = "Blaw-Knox Steel Mill" ;
//Change this to meet your needs.
default
{
state_entry()
{
llSetText(SiteName,<0,1,1>,2);
}
}
open url script
string SiteName = " " ;
//Change this to meet your needs.
string SiteURL = "http://www.psu.edu.";
//Change this to meet your needs.
default
{
state_entry()
{
llSetText(SiteName,<0,1,1>,2);
}
touch_start(integer total_number)
{
llLoadURL(llDetectedKey(0), SiteName, SiteURL);
}
}
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